


So, I using a software rename png files to: Ok, I need rename texture names inside the assets, example Ok, I open 3 assets ( All at once) and export and I get: Wow very easy! it works, I have imported all new image texteres for each asset in 10 seconds!

This also requires the file names to be stable (in case of bundles, CAB- names must not change). Of course, this requires the Texture2D Path IDs to be stable across updates, which I they should be if the files only contain one asset, each. (Bundles only) use the command line batch import option to get the new bundles.

assets files to a new directory (for bundles) or to the directory they were in before. You'll have to batch export the images from a modded set of game files first so it can find the images properly. Then, use the texture batch import option (Plugins) to import all textures at once. assets files all at once (select all in the Open dialog), click the Type column and select all Texture2D assets. If the files are bundles (which is the case if can press Info on the main window), you can use the command line batch export option (see Usage.txt) to export the. If the files are not compatible, it should at least be possible to simplify this process a lot : I have a doubt, I'm modding an app and it has many assets, each asset has only 1 image texture (1 country flag), that app is updated periodically (1 month) and when this occurs it is compiled with different unity version by its creator but asset files have same name.My doubt is if I have modding all asset again (all flag) due unity version compatibility every time that app is updated.Īs n2n1 mentioned, the files may be compatible in some cases (especially with bundle files). Guys, hi all, first, thank you, amazing tool.
